head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
Grinding random stone drops into stat loadouts that auto-battles then resolve.
L.A. Noire leans Optimization (Systems & Chaos); Pokémon Quest leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
L.A. Noire
Light shooting and driving, very forgiving
Pokémon Quest
Auto-battling needs only occasional taps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Suspects follow fixed scripts, never adapt
Pokémon Quest
Wild cube Pokémon follow simple scripts
Pokémon Quest leans a little harder on variance, though the gap is small.
L.A. Noire
Interrogation tells and clues hidden until discovered
Pokémon Quest
Cooking ingredients and stone drops are random
Pokémon Quest leans a little harder on optimization, though the gap is small.
L.A. Noire
Evidence chains and question choices have fixed correct answers
Pokémon Quest
Power stone loadouts and team stats decide expeditions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.