head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
A grindy collect-them-all brawler driven by random toy drops.
L.A. Noire leans Optimization (Systems & Chaos); Pokémon Rumble Blast leans Optimization (Systems & Chaos).
Pokémon Rumble Blast leans a little harder on execution, though the gap is small.
L.A. Noire
Light shooting and driving, very forgiving
Pokémon Rumble Blast
Two-button mashing with minimal dodge demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Suspects follow fixed scripts, never adapt
Pokémon Rumble Blast
Toy Pokémon swarm on simple scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Interrogation tells and clues hidden until discovered
Pokémon Rumble Blast
Random toy drops and stats drive collection luck
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Evidence chains and question choices have fixed correct answers
Pokémon Rumble Blast
Grinding stronger toys and move choices carries progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.