head to head
R.E.P.O. asks more than L.A. Noire, and the gap is variance.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Variance · Systems & Chaos
Co-op looting under randomised monster threats, testing careful handling and risk management.
L.A. Noire leans Optimization (Systems & Chaos); R.E.P.O. leans Variance (Systems & Chaos).
R.E.P.O. leans clearly harder on execution.
L.A. Noire
Light shooting and driving, very forgiving
R.E.P.O.
Physics-based carrying of fragile loot punishes clumsy hands
R.E.P.O. leans a little harder on reads, though the gap is small.
L.A. Noire
Suspects follow fixed scripts, never adapt
R.E.P.O.
Monsters follow randomised scripts, not adaptive minds
R.E.P.O. leans clearly harder on variance.
L.A. Noire
Interrogation tells and clues hidden until discovered
R.E.P.O.
Map layouts, loot and monster spawns are hidden each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Evidence chains and question choices have fixed correct answers
R.E.P.O.
Route planning and extraction economy converge with experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.