head to head
Space Crusade asks more than L.A. Noire, and the gap is reads.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
Turn-based squad tactics managing dice odds and positioning in 40K corridors.
L.A. Noire leans Optimization (Systems & Chaos); Space Crusade leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Light shooting and driving, very forgiving
Space Crusade
Turn-based - no twitch demands at all
Space Crusade leans clearly harder on reads.
L.A. Noire
Suspects follow fixed scripts, never adapt
Space Crusade
Multiplayer rewards limited reading of opponent moves
Space Crusade leans a little harder on variance, though the gap is small.
L.A. Noire
Interrogation tells and clues hidden until discovered
Space Crusade
Dice rolls drive combat outcomes significantly
Space Crusade leans clearly harder on optimization.
L.A. Noire
Evidence chains and question choices have fixed correct answers
Space Crusade
Squad composition, positioning and mission tactics are the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.