head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
A hidden-object game testing patient visual search, intentionally cozy.
L.A. Noire leans Optimization (Systems & Chaos); Stray Cats in Cozy Town leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
L.A. Noire
Light shooting and driving, very forgiving
Stray Cats in Cozy Town
Clicking spotted cats takes no speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Suspects follow fixed scripts, never adapt
Stray Cats in Cozy Town
Nothing in town adapts to the player
L.A. Noire leans a little harder on variance, though the gap is small.
L.A. Noire
Interrogation tells and clues hidden until discovered
Stray Cats in Cozy Town
Cat hiding spots are hidden until found
L.A. Noire leans a little harder on optimization, though the gap is small.
L.A. Noire
Evidence chains and question choices have fixed correct answers
Stray Cats in Cozy Town
Systematic screen-sweeping is the only technique
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.