head to head
The Witcher: Adventure Game asks more than L.A. Noire, and the gap is reads.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Variance · Systems & Chaos
A dice-and-cards board game testing quest routing against heavy draw luck.
L.A. Noire leans Optimization (Systems & Chaos); The Witcher: Adventure Game leans Variance (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
L.A. Noire
Light shooting and driving, very forgiving
The Witcher: Adventure Game
Digital board game - clicks only
The Witcher: Adventure Game leans clearly harder on reads.
L.A. Noire
Suspects follow fixed scripts, never adapt
The Witcher: Adventure Game
Human rivals race and block, but interaction is shallow
The Witcher: Adventure Game leans clearly harder on variance.
L.A. Noire
Interrogation tells and clues hidden until discovered
The Witcher: Adventure Game
Dice combat and event card draws dominate single quests
The Witcher: Adventure Game leans a little harder on optimization, though the gap is small.
L.A. Noire
Evidence chains and question choices have fixed correct answers
The Witcher: Adventure Game
Quest routing and risk-odds management reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.