head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
A hidden-object escape adventure testing visual search and sequential puzzle logic.
L.A. Noire leans Optimization (Systems & Chaos); True Fear: Forsaken Souls Part 2 leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
L.A. Noire
Light shooting and driving, very forgiving
True Fear: Forsaken Souls Part 2
Clicking hidden objects needs no speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Suspects follow fixed scripts, never adapt
True Fear: Forsaken Souls Part 2
A fully scripted horror story, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Interrogation tells and clues hidden until discovered
True Fear: Forsaken Souls Part 2
Object locations and story beats are unknown once
True Fear: Forsaken Souls Part 2 leans a little harder on optimization, though the gap is small.
L.A. Noire
Evidence chains and question choices have fixed correct answers
True Fear: Forsaken Souls Part 2
Escape-room puzzle chains are the entire challenge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.