head to head
X-COM: UFO Defense asks more than L.A. Noire, and the gap is optimization.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
Seminal 1994 strategy game mixing global base management with brutal turn-based alien squad combat.
L.A. Noire leans Optimization (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
L.A. Noire
Light shooting and driving, very forgiving
X-COM: UFO Defense
Turn-based; only inventory clicking
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Suspects follow fixed scripts, never adapt
X-COM: UFO Defense
Alien AI is scripted, never adaptive
X-COM: UFO Defense leans clearly harder on variance.
L.A. Noire
Interrogation tells and clues hidden until discovered
X-COM: UFO Defense
Hit rolls, random maps, and unseen aliens punish constantly
X-COM: UFO Defense leans clearly harder on optimization.
L.A. Noire
Evidence chains and question choices have fixed correct answers
X-COM: UFO Defense
Base economy, research order, and tactical doctrine are masterable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.