head to head
Neither is simply harder - they are hard in different places. Lara Croft: Relic Run demands more variance; Super Mario Odyssey demands more execution.

Execution · Pure Mechanics
Reflex swipe timing through procedurally assembled obstacle runs.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Lara Croft: Relic Run leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans clearly harder on execution.
Lara Croft: Relic Run
Swipe-timed dodges at increasing speed are the core test
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft: Relic Run
No opponent; obstacles never adapt
Super Mario Odyssey
No adaptive opponents whatsoever.
Lara Croft: Relic Run leans clearly harder on variance.
Lara Croft: Relic Run
Procedural track segments are unknown until they appear
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Lara Croft: Relic Run
Upgrade and power-up choices nudge run length
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.