head to head
Lara Croft: Relic Run asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
Reflex swipe timing through procedurally assembled obstacle runs.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Lara Croft: Relic Run leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Lara Croft: Relic Run
Swipe-timed dodges at increasing speed are the core test
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft: Relic Run
No opponent; obstacles never adapt
Super Mario World
Scripted Koopas adapt to nothing
Lara Croft: Relic Run leans clearly harder on variance.
Lara Croft: Relic Run
Procedural track segments are unknown until they appear
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Lara Croft: Relic Run
Upgrade and power-up choices nudge run length
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.