head to head
SoulCalibur III asks more than Laser League, and the gap is optimization.

Execution · Competitive PvP
Reflex dodging plus predicting where human opponents will commit, round after round.

Execution · Competitive PvP
Weapon-based dueling testing spacing execution and mixup prediction against humans.
Laser League leans Execution (Competitive PvP); SoulCalibur III leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Laser League
Split-second dodges through moving laser walls decide rounds
SoulCalibur III
Spacing, movement and just-frame timing demand real hands
SoulCalibur III leans a little harder on reads, though the gap is small.
Laser League
Node fights are constant prediction of human positioning
SoulCalibur III
Versus humans, conditioning and throw-mixup guessing decides rounds
Laser League leans a little harder on variance, though the gap is small.
Laser League
Power-up spawns add minor noise
SoulCalibur III
Deterministic combat with nothing hidden
SoulCalibur III leans clearly harder on optimization.
Laser League
Class picks and node priorities are a thin strategy layer
SoulCalibur III
Frame data, matchup study and stage knowledge run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.