head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Iterating cause-and-effect sequences to untangle a fixed narrative puzzle.

Optimization · Practiced Mastery
An atmospheric mood piece with light puzzles, testing patience more than skill.
Last Day of June leans Optimization (Pure Optimization); Superbrothers: Sword & Sworcery EP leans Optimization (Practiced Mastery).
Superbrothers: Sword & Sworcery EP leans a little harder on execution, though the gap is small.
Last Day of June
Slow walking and simple interactions, no dexterity
Superbrothers: Sword & Sworcery EP
Simple timed parries are the only dexterity ask
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Last Day of June
No opponent - a fixed narrative system
Superbrothers: Sword & Sworcery EP
No opponent - a mood piece, not a contest
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Last Day of June
Consequences of changes are hidden until tried
Superbrothers: Sword & Sworcery EP
Moon-phase secrets are hidden until discovered
Last Day of June leans a little harder on optimization, though the gap is small.
Last Day of June
Sequencing the four characters' actions is the puzzle
Superbrothers: Sword & Sworcery EP
Light environmental puzzles with gentle solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.