head to head
Layers of Fear (2016)vsMcPixel
Layers of Fear (2016) leans Variance (Systems & Chaos); McPixel leans Variance (Pure Chaos).
Layers of Fear (2016)McPixel
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
McPixel leans harder on variance: Gag outcomes are deliberately unguessable until tried
Optimization4 vs 3
Layers of Fear (2016) leans harder on optimization: Limited learnable structure; the maze logic resists full mapping
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

