head to head
Layers of Fear (2016)vsThe Yawhg
Layers of Fear (2016) leans Variance (Systems & Chaos); The Yawhg leans Variance (Pure Chaos).
Layers of Fear (2016)The Yawhg
Axis by axis
Execution1 vs 0
Layers of Fear (2016) leans harder on execution: Walking and interacting; no combat or twitch demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
The Yawhg leans harder on variance: Randomised events and outcomes drive every playthrough
Optimization4 vs 3
Layers of Fear (2016) leans harder on optimization: Limited learnable structure; the maze logic resists full mapping
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

