head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Grand Arena
Team prediction and macro optimisation compressed into touch-screen MOBA matches.

Execution · Grand Arena
A third-person MOBA where skillshot aim meets MOBA mind games.
League of Legends: Wild Rift leans Reads (Grand Arena); Smite leans Execution (Grand Arena).
Smite leans a little harder on execution, though the gap is small.
League of Legends: Wild Rift
Touch-screen skillshots and kiting still set a real ceiling
Smite
Third-person skillshots raise the aim floor.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
League of Legends: Wild Rift
Outguessing human laners and junglers never stops
Smite
Jungle invades and ganks require opponent modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
League of Legends: Wild Rift
Drake spawns and crit rolls add bounded noise
Smite
Buff timers and minor RNG only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
League of Legends: Wild Rift
Builds, wave control and objective timing are deeply solvable
Smite
Builds, relics, and rotations are theorycrafted.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.