head to head
Left 4 Dead asks more than S.T.A.L.K.E.R.: Shadow of Chernobyl, and the gap is execution.

Execution · Twitch Chaos
Co-op zombie shooter whose AI Director reshuffles every run to keep teams honest.

Optimization · Practiced Mastery
An atmospheric open-zone survival shooter set in the Chernobyl exclusion zone.
Left 4 Dead leans Execution (Twitch Chaos); S.T.A.L.K.E.R.: Shadow of Chernobyl leans Optimization (Practiced Mastery).
Left 4 Dead leans clearly harder on execution.
Left 4 Dead
Headshots, melee shoves, and special-infected reaction time
S.T.A.L.K.E.R.: Shadow of Chernobyl
Ballistic gunplay punishes sloppy aim
Left 4 Dead leans a little harder on reads, though the gap is small.
Left 4 Dead
Versus mode adds human ambush mindgames
S.T.A.L.K.E.R.: Shadow of Chernobyl
A-Life feels alive but doesn't model you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Left 4 Dead
AI Director randomizes hordes, items, and specials
S.T.A.L.K.E.R.: Shadow of Chernobyl
Anomalies, mutant spawns, and artifact RNG hide information
S.T.A.L.K.E.R.: Shadow of Chernobyl leans a little harder on optimization, though the gap is small.
Left 4 Dead
Team spacing, route choice, and resource discipline
S.T.A.L.K.E.R.: Shadow of Chernobyl
Artifact economy, routes, and stash knowledge converge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.