head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Grid-based dungeon crawler about riddles, secret buttons, and square-dancing around monsters.

Optimization · Pure Optimization
Immersive sim aboard Talos I where build and route choices dominate.
Legend of Grimrock leans Optimization (Pure Optimization); Prey (2017) leans Optimization (Pure Optimization).
Prey (2017) leans a little harder on execution, though the gap is small.
Legend of Grimrock
Real-time grid strafing around slow monsters
Prey (2017)
Wrench and Gloo timing modest.
Prey (2017) leans a little harder on reads, though the gap is small.
Legend of Grimrock
Monsters chase on simple fixed logic
Prey (2017)
Typhon AI scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Legend of Grimrock
Secrets hidden until found, then fixed
Prey (2017)
Mimics and resource spawns randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Legend of Grimrock
Party builds, riddles, and pressure-plate puzzles dominate
Prey (2017)
Neuromods, builds, station routing deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.