head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A relaxed collect-athon testing character-ability matching far more than any skill ceiling.

Execution · Practiced Mastery
A cinematic puzzle-platformer emphasizing atmosphere and light puzzle-solving.
LEGO Batman 2: DC Super Heroes leans Optimization (Practiced Mastery); Planet of Lana II: Children of the Leaf leans Execution (Practiced Mastery).
Planet of Lana II: Children of the Leaf leans a little harder on execution, though the gap is small.
LEGO Batman 2: DC Super Heroes
Button-mashing combat designed for children's hands
Planet of Lana II: Children of the Leaf
platforming timing and puzzle-action sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Batman 2: DC Super Heroes
Enemies are harmless scripted waves
Planet of Lana II: Children of the Leaf
no adaptive opponent, scripted threats
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Batman 2: DC Super Heroes
Stud and minikit locations are fixed once known
Planet of Lana II: Children of the Leaf
minimal randomness, deterministic puzzles
LEGO Batman 2: DC Super Heroes leans a little harder on optimization, though the gap is small.
LEGO Batman 2: DC Super Heroes
Matching character abilities to gated collectibles
Planet of Lana II: Children of the Leaf
minor puzzle-solving sequencing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
LEGO Batman 2: DC Super Heroes →
full breakdown
Planet of Lana II: Children of the Leaf →