head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A relaxed collect-athon testing character-ability matching far more than any skill ceiling.

Execution · Practiced Mastery
A gentle physics-platforming stroll through typography history with light puzzles.
LEGO Batman 2: DC Super Heroes leans Optimization (Practiced Mastery); Type: Rider leans Execution (Practiced Mastery).
Type: Rider leans a little harder on execution, though the gap is small.
LEGO Batman 2: DC Super Heroes
Button-mashing combat designed for children's hands
Type: Rider
Gentle physics platforming with occasional tricky jumps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Batman 2: DC Super Heroes
Enemies are harmless scripted waves
Type: Rider
No adversary - levels are static typography history
LEGO Batman 2: DC Super Heroes leans a little harder on variance, though the gap is small.
LEGO Batman 2: DC Super Heroes
Stud and minikit locations are fixed once known
Type: Rider
Fixed handcrafted levels, nothing hidden after one pass
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Batman 2: DC Super Heroes
Matching character abilities to gated collectibles
Type: Rider
Finding paths and collectibles through each level is light puzzling
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.