head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
A relaxed collect-everything playground with near-zero failure pressure.

Execution · Practiced Mastery
A dark puzzle-platformer about a tiny girl in a grotesque world.
LEGO Marvel's Avengers leans Execution (Light / Casual); Little Nightmares leans Execution (Practiced Mastery).
Little Nightmares leans a little harder on execution, though the gap is small.
LEGO Marvel's Avengers
Mashing through enemies asks almost nothing of the hands
Little Nightmares
Stealth platforming demands timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Marvel's Avengers
No adaptive opposition anywhere in the sandbox
Little Nightmares
Enemies are scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Marvel's Avengers
Collectible locations are fixed, just initially unknown
Little Nightmares
Minimal randomness.
Little Nightmares leans a little harder on optimization, though the gap is small.
LEGO Marvel's Avengers
Hundred-percent completion is a checklist, not a puzzle
Little Nightmares
Routes have fixed solutions.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.