head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Light / Casual
A relaxed collect-everything playground with near-zero failure pressure.

Optimization · Practiced Mastery
A gag-driven platformer testing little beyond collectible patience.
LEGO Marvel's Avengers leans Execution (Light / Casual); The Simpsons Game leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Marvel's Avengers
Mashing through enemies asks almost nothing of the hands
The Simpsons Game
Simple platforming and character-power timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Marvel's Avengers
No adaptive opposition anywhere in the sandbox
The Simpsons Game
Parody enemies are jokes on rails
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Marvel's Avengers
Collectible locations are fixed, just initially unknown
The Simpsons Game
Levels are fixed gag sequences
The Simpsons Game leans a little harder on optimization, though the gap is small.
LEGO Marvel's Avengers
Hundred-percent completion is a checklist, not a puzzle
The Simpsons Game
Character-ability puzzles and collectibles are lightly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.