head to head
LEGO Pirates of the Caribbean: The Video Game asks more than Thank Goodness You're Here!, and the gap is optimization.

Optimization · Practiced Mastery
A relaxed co-op collect-a-thon testing little beyond completionist routing.

Optimization · Light / Casual
A surreal British comedy game where a tiny salesman slaps his way through a Yorkshire town's errands.
LEGO Pirates of the Caribbean: The Video Game leans Optimization (Practiced Mastery); Thank Goodness You're Here! leans Optimization (Light / Casual).
LEGO Pirates of the Caribbean: The Video Game leans a little harder on execution, though the gap is small.
LEGO Pirates of the Caribbean: The Video Game
Forgiving brawling and platforming for all ages
Thank Goodness You're Here!
Walking and slapping, nothing demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Pirates of the Caribbean: The Video Game
Enemies are harmless scripted props
Thank Goodness You're Here!
No opponent, only townsfolk bits
LEGO Pirates of the Caribbean: The Video Game leans a little harder on variance, though the gap is small.
LEGO Pirates of the Caribbean: The Video Game
Collectible locations are fixed, just initially unknown
Thank Goodness You're Here!
Jokes land in fixed order
LEGO Pirates of the Caribbean: The Video Game leans clearly harder on optimization.
LEGO Pirates of the Caribbean: The Video Game
Completionist collectible routing is the only real puzzle
Thank Goodness You're Here!
Light errand sequencing at most
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
LEGO Pirates of the Caribbean: The Video Game →
full breakdown
Thank Goodness You're Here! →