head to head
The Walking Dead asks more than Thank Goodness You're Here!, and the gap is variance.

Optimization · Light / Casual
A surreal British comedy game where a tiny salesman slaps his way through a Yorkshire town's errands.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.
Thank Goodness You're Here! leans Optimization (Light / Casual); The Walking Dead leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Thank Goodness You're Here!
Walking and slapping, nothing demanding
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Thank Goodness You're Here!
No opponent, only townsfolk bits
The Walking Dead
No opponent - characters follow the script
The Walking Dead leans clearly harder on variance.
Thank Goodness You're Here!
Jokes land in fixed order
The Walking Dead
Branch outcomes are hidden on a first playthrough only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Thank Goodness You're Here!
Light errand sequencing at most
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.