head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A family collect-a-thon testing ability-gated routing rather than reflexes.

Optimization · Practiced Mastery
A character-driven slice-of-life game testing emotional attentiveness rather than puzzle solving.
LEGO The Hobbit leans Optimization (Practiced Mastery); Night in the Woods leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Forgiving combat and platforming aimed at families
Night in the Woods
Platforming and mini-games add light motor demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Orcs are scripted props, never adaptive
Night in the Woods
Scripted small-town narrative; no adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Fixed collectible placements, unknown only at first
Night in the Woods
Minimal randomness; story beats are authored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Character-ability routing for collectibles is the core puzzle
Night in the Woods
Dialogue and exploration have no puzzle layer to solve systematically
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.