head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A family collect-a-thon testing ability-gated routing rather than reflexes.

Optimization · Pure Optimization
A meta puzzle adventure where the game knows your name and you only get one shot.
LEGO The Hobbit leans Optimization (Practiced Mastery); OneShot leans Optimization (Pure Optimization).
LEGO The Hobbit leans a little harder on execution, though the gap is small.
LEGO The Hobbit
Forgiving combat and platforming aimed at families
OneShot
Point-and-click pacing, no reflex test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Orcs are scripted props, never adaptive
OneShot
The game addresses you but never adapts strategically
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Fixed collectible placements, unknown only at first
OneShot
Deterministic puzzle world
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Character-ability routing for collectibles is the core puzzle
OneShot
Fourth-wall puzzles have fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.