head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A family collect-a-thon testing ability-gated routing rather than reflexes.

Optimization · Light / Casual
A surreal driving game of using light to guide giant creatures away.
LEGO The Hobbit leans Optimization (Practiced Mastery); Titan Chaser leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Forgiving combat and platforming aimed at families
Titan Chaser
Driving and using light - low twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Orcs are scripted props, never adaptive
Titan Chaser
Titans are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Fixed collectible placements, unknown only at first
Titan Chaser
Fixed scenarios, minimal randomness
LEGO The Hobbit leans a little harder on optimization, though the gap is small.
LEGO The Hobbit
Character-ability routing for collectibles is the core puzzle
Titan Chaser
Figuring out how to herd each titan is the task
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.