head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A family collect-a-thon testing ability-gated routing rather than reflexes.

Optimization · Practiced Mastery
A slapstick stealth-puzzle game about being a horrible goose.
LEGO The Hobbit leans Optimization (Practiced Mastery); Untitled Goose Game leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Forgiving combat and platforming aimed at families
Untitled Goose Game
Light stealth timing, forgiving controls.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Orcs are scripted props, never adaptive
Untitled Goose Game
NPCs follow fixed patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Fixed collectible placements, unknown only at first
Untitled Goose Game
Minor randomness in NPC routines.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Character-ability routing for collectibles is the core puzzle
Untitled Goose Game
Puzzle list rewards efficient routing.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.