head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A fast-paced shoot-em-up testing aim and reload management against enemy waves.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.
Let Them Come leans Execution (Pure Mechanics); Resogun leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Let Them Come
Twitch aiming and reload timing dominate survival
Resogun
Precise overdrive timing and bullet-threading at high speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Let Them Come
Enemy waves are scripted, not adaptive
Resogun
Scripted enemy formations only
Let Them Come leans a little harder on variance, though the gap is small.
Let Them Come
Wave composition and spawns vary somewhat
Resogun
Particle-based destruction and some randomised enemy entry points
Resogun leans a little harder on optimization, though the gap is small.
Let Them Come
Weapon upgrades and resource choices extend runs
Resogun
Keeper rescue sequencing and phase timing are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.