head to head
Let Them Come asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A fast-paced shoot-em-up testing aim and reload management against enemy waves.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Let Them Come leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Let Them Come
Twitch aiming and reload timing dominate survival
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Let Them Come
Enemy waves are scripted, not adaptive
Super Mario Odyssey
No adaptive opponents whatsoever.
Let Them Come leans clearly harder on variance.
Let Them Come
Wave composition and spawns vary somewhat
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Let Them Come
Weapon upgrades and resource choices extend runs
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.