head to head
Pathologic 2 asks more than Lethal Company, and the gap is optimization.

Variance · Systems & Chaos
A co-op horror about scavenging scrap on hostile moons for a quota.

Optimization · Systems & Chaos
A bleak survival narrative about a plague engulfing a steppe town.
Lethal Company leans Variance (Systems & Chaos); Pathologic 2 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lethal Company
Movement and aim matter under pressure.
Pathologic 2
Combat is clumsy but matters.
Lethal Company leans a little harder on reads, though the gap is small.
Lethal Company
Other players coordinate, but enemies scripted.
Pathologic 2
NPCs are scripted, not adaptive.
Lethal Company leans a little harder on variance, though the gap is small.
Lethal Company
Moon layouts and monster spawns randomize.
Pathologic 2
Hunger, infection, and supplies fluctuate.
Pathologic 2 leans clearly harder on optimization.
Lethal Company
Quota routing and loadouts reward planning.
Pathologic 2
Brutal resource and time scheduling is core.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.