head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
A co-op horror about scavenging scrap on hostile moons for a quota.

Variance · Systems & Chaos
Co-op looting under randomised monster threats, testing careful handling and risk management.
Lethal Company leans Variance (Systems & Chaos); R.E.P.O. leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lethal Company
Movement and aim matter under pressure.
R.E.P.O.
Physics-based carrying of fragile loot punishes clumsy hands
Lethal Company leans a little harder on reads, though the gap is small.
Lethal Company
Other players coordinate, but enemies scripted.
R.E.P.O.
Monsters follow randomised scripts, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lethal Company
Moon layouts and monster spawns randomize.
R.E.P.O.
Map layouts, loot and monster spawns are hidden each run
Lethal Company leans a little harder on optimization, though the gap is small.
Lethal Company
Quota routing and loadouts reward planning.
R.E.P.O.
Route planning and extraction economy converge with experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.