head to head
Neither is simply harder - they are hard in different places. Liar's Bar demands more reads; Marvel Snap demands more optimization.

Reads · Bluff & Deduction
Animal patrons bluff over cards and dice in a bar where losing a challenge means pulling the trigger.

Reads · Grand Arena
A fast card game where the snap mechanic makes reads central.
Liar's Bar leans Reads (Bluff & Deduction); Marvel Snap leans Reads (Grand Arena).
Liar's Bar leans a little harder on execution, though the gap is small.
Liar's Bar
Quick challenge timing barely matters.
Marvel Snap
No execution component
Liar's Bar leans clearly harder on reads.
Liar's Bar
Calling adaptive human bluffs at the table is the whole game.
Marvel Snap
Snap/retreat decisions are pure opponent psychology
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Liar's Bar
Hidden hands and Russian-roulette chambers drive swings.
Marvel Snap
Hidden locations and draws drive swings
Marvel Snap leans clearly harder on optimization.
Liar's Bar
Simple card odds offer a thin learnable edge.
Marvel Snap
Deck construction and curve still matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.