head to head
Liar's Bar asks more than Tabletop Simulator, and the gap is reads.

Reads · Bluff & Deduction
Animal patrons bluff over cards and dice in a bar where losing a challenge means pulling the trigger.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.
Liar's Bar leans Reads (Bluff & Deduction); Tabletop Simulator leans Reads (Bluff & Deduction).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Liar's Bar
Quick challenge timing barely matters.
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Liar's Bar leans clearly harder on reads.
Liar's Bar
Calling adaptive human bluffs at the table is the whole game.
Tabletop Simulator
Depends entirely on the tabletop game played with humans
Liar's Bar leans clearly harder on variance.
Liar's Bar
Hidden hands and Russian-roulette chambers drive swings.
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Liar's Bar
Simple card odds offer a thin learnable edge.
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.