head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A demanding souls-like won by perfect-guard timing and weapon assembly.

Execution · Pure Mechanics
A deflect-heavy action game won by timing windows and five-phase builds.
Lies of P leans Execution (Pure Mechanics); Wo Long: Fallen Dynasty leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lies of P
Perfect-guard timing window punishes errors
Wo Long: Fallen Dynasty
Deflect-centric combat demands precise timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lies of P
Scripted bosses, no adaptation
Wo Long: Fallen Dynasty
Scripted bosses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lies of P
Minor weapon assembly variance
Wo Long: Fallen Dynasty
Loot rolls minor
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lies of P
Weapon assembly and P-organ builds reward planning
Wo Long: Fallen Dynasty
Five-phase builds and morale routing matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.