head to head
Life is StrangevsPerception
Life is Strange leans Optimization (Systems & Chaos); Perception leans Variance (Systems & Chaos).
Life is StrangePerception
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Perception leans harder on variance: Blind navigation makes layouts hidden information at first
Optimization5 vs 4
Life is Strange leans harder on optimization: Understanding consequence chains enables deliberate dialogue path planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

