Perception cover art

Perception

Navigating unseen spaces by sound while rationing the noise that summons danger.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS0 /10VARIANCE4 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Echolocation taps and walking ask little of the hands

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    The Presence triggers on scripted noise thresholds

  3. Variance

    cheat: See what's hidden / map the RNG

    4/10

    Blind navigation makes layouts hidden information at first

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Managing noise and learning routes converges quickly

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2017
Developer
The Deep End Games
Platforms
PS4, PC, XONE, Switch
Modes
Single player
IGDB critics
60/100
IGDB users
65/100
AdventureIndieActionHorror