head to head
Pokémon Trading Card Game Pocket asks more than Life is Strange, and the gap is reads.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.

Variance · Systems & Chaos
Streamlined card battles where deck construction fights the coin flips.
Life is Strange leans Optimization (Systems & Chaos); Pokémon Trading Card Game Pocket leans Variance (Systems & Chaos).
Life is Strange leans a little harder on execution, though the gap is small.
Life is Strange
Rewind mechanic removes virtually any failure state
Pokémon Trading Card Game Pocket
Tapping cards takes no skill
Pokémon Trading Card Game Pocket leans clearly harder on reads.
Life is Strange
Scripted teen drama; no opponent models the player
Pokémon Trading Card Game Pocket
Human opponents exist but the simplified format limits bluffing depth
Pokémon Trading Card Game Pocket leans clearly harder on variance.
Life is Strange
Rewind obscures which choices are truly consequential
Pokémon Trading Card Game Pocket
Coin flips, draws and pack pulls dominate single games
Pokémon Trading Card Game Pocket leans a little harder on optimization, though the gap is small.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
Pokémon Trading Card Game Pocket
Deckbuilding around a small card pool is quickly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.