head to head
Life is Strange asks more than The Walking Dead: Season Two, and the gap is optimization.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.

Execution · Light / Casual
A choice-driven narrative adventure following Clementine through a collapsing world.
Life is Strange leans Optimization (Systems & Chaos); The Walking Dead: Season Two leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Rewind mechanic removes virtually any failure state
The Walking Dead: Season Two
Occasional QTEs with generous timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Scripted teen drama; no opponent models the player
The Walking Dead: Season Two
Characters react along scripted branches
Life is Strange leans clearly harder on variance.
Life is Strange
Rewind obscures which choices are truly consequential
The Walking Dead: Season Two
Choice outcomes are unknown only on first play
Life is Strange leans clearly harder on optimization.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
The Walking Dead: Season Two
Almost nothing to optimize; the story carries
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.