head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A pointer-aim shooting gallery scored on accuracy and combo upkeep.

Execution · Pure Mechanics
A physics comedy about an octopus in a suit flailing through fatherhood without blowing his cover.
Link's Crossbow Training leans Execution (Pure Mechanics); Octodad: Dadliest Catch leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Link's Crossbow Training
Pointer aim speed and accuracy are literally the whole game
Octodad: Dadliest Catch
Deliberately clumsy limb controls are the whole challenge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Link's Crossbow Training
Targets and enemies follow set spawn patterns
Octodad: Dadliest Catch
No opponents, just suspicion meters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Link's Crossbow Training
Stages replay identically for score chasing
Octodad: Dadliest Catch
Physics wobble adds slapstick unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Link's Crossbow Training
Combo multipliers and spawn memorisation lift high scores
Octodad: Dadliest Catch
Simple objectives, little system depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.