head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A charming Wii strategy game about a boy king commanding citizens to build his kingdom.

Optimization · Pure Optimization
CD Projekt's first RPG, a dark fantasy of monster contracts and morally gray choices.
Little King's Story leans Optimization (Pure Optimization); The Witcher leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Little King's Story
Real-time citizen flinging needs modest control
The Witcher
Rhythm-click combat needs only loose timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Little King's Story
Scripted boss kings
The Witcher
Enemies follow fixed styles and weaknesses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Little King's Story
Some treasure and event randomness
The Witcher
Some unknown quest outcomes on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Little King's Story
Kingdom economy, job assignment and expansion planning
The Witcher
Signs, potions, and style matchups form the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.