head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A dark puzzle-platformer about a tiny girl in a grotesque world.
Execution · Light / Casual
A low-stakes destruction sandbox testing little beyond button-mashing persistence.
Little Nightmares leans Execution (Practiced Mastery); The Incredible Hulk leans Execution (Light / Casual).
Little Nightmares leans a little harder on execution, though the gap is small.
Little Nightmares
Stealth platforming demands timing.
The Incredible Hulk
Smashing requires little precision; Hulk shrugs off mistakes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Little Nightmares
Enemies are scripted.
The Incredible Hulk
Enemy waves spawn on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Little Nightmares
Minimal randomness.
The Incredible Hulk
The open city holds few meaningful unknowns
Little Nightmares leans a little harder on optimization, though the gap is small.
Little Nightmares
Routes have fixed solutions.
The Incredible Hulk
Upgrades and mission order add a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.