head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An anthology JRPG where each scenario demands distinct positioning and build optimization against scripted enemy patterns.

Optimization · Pure Optimization
A crafting life-sim about running a workshop in a post-apocalyptic town.
Live A Live leans Optimization (Pure Optimization); My Time at Portia leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Live A Live
Grid-based combat has mild positioning timing elements
My Time at Portia
Light combat and crafting timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Live A Live
All eight scenario enemies are scripted
My Time at Portia
NPCs follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Live A Live
Ambush and battle position randomness affect some chapter outcomes
My Time at Portia
Loot and gifts vary.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Live A Live
Chapter-specific unit builds and grid positioning form the solvable core
My Time at Portia
Workshop scheduling and commissions reward optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.