head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
An anthology JRPG where each scenario demands distinct positioning and build optimization against scripted enemy patterns.

Optimization · Pure Optimization
A perk-driven sci-fi RPG won by flaw selection and dialogue routing.
Live A Live leans Optimization (Pure Optimization); The Outer Worlds leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Live A Live
Grid-based combat has mild positioning timing elements
The Outer Worlds
FPS-lite with time-dilation aim
The Outer Worlds leans a little harder on reads, though the gap is small.
Live A Live
All eight scenario enemies are scripted
The Outer Worlds
Scripted enemies
Live A Live leans a little harder on variance, though the gap is small.
Live A Live
Ambush and battle position randomness affect some chapter outcomes
The Outer Worlds
Loot rolls, dialogue check variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Live A Live
Chapter-specific unit builds and grid positioning form the solvable core
The Outer Worlds
Perks, flaws, dialogue routing rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.