head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A football club management simulation game.

Optimization · Pure Optimization
Deep empire optimisation over a hidden map against mappable AI.
LMA Manager 2007 leans Optimization (Pure Optimization); Sid Meier's Civilization IV leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LMA Manager 2007
no direct execution, pure management sim
Sid Meier's Civilization IV
Turn-based clicks have no physical ceiling
Sid Meier's Civilization IV leans a little harder on reads, though the gap is small.
LMA Manager 2007
AI managers scripted, minimal true adaptivity
Sid Meier's Civilization IV
Human multiplayer adds diplomacy reads; AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LMA Manager 2007
match simulation outcomes carry randomness
Sid Meier's Civilization IV
Map generation and unrevealed terrain drive early decisions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LMA Manager 2007
tactics, transfers, and finances are deeply solvable
Sid Meier's Civilization IV
Tech paths, tile yields and expansion math dominate outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.