head to head
Sea of Thieves asks more than Lockdown Protocol, and the gap is execution.

Reads · Bluff & Deduction
Crew members on a sealed station run tasks and trials while hidden dissidents kill between alibis.

Reads · Competitive PvP
Open-world pirate game with PvPvE ship combat.
Lockdown Protocol leans Reads (Bluff & Deduction); Sea of Thieves leans Reads (Competitive PvP).
Sea of Thieves leans clearly harder on execution.
Lockdown Protocol
Occasional gunplay and chases, but talk decides more.
Sea of Thieves
Ship sailing and naval gunnery require hands
Lockdown Protocol leans a little harder on reads, though the gap is small.
Lockdown Protocol
Proximity-voice interrogation of adaptive human liars dominates.
Sea of Thieves
PvP ship fights are pure mind games
Lockdown Protocol leans a little harder on variance, though the gap is small.
Lockdown Protocol
Hidden dissident roles and random tasks obscure information.
Sea of Thieves
Server encounters, weather, loot vary
Sea of Thieves leans clearly harder on optimization.
Lockdown Protocol
Station tasks and protocols form a light learnable layer.
Sea of Thieves
Routes, loadouts, ship setups solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.