head to head
Neither is simply harder - they are hard in different places. Lockdown Protocol demands more variance; Super Smash Bros. Brawl demands more execution.

Reads · Bluff & Deduction
Crew members on a sealed station run tasks and trials while hidden dissidents kill between alibis.

Reads · Competitive PvP
The Wii entry whose slower pace and infamous random tripping pushed Smash toward defensive mind games.
Lockdown Protocol leans Reads (Bluff & Deduction); Super Smash Bros. Brawl leans Reads (Competitive PvP).
Super Smash Bros. Brawl leans clearly harder on execution.
Lockdown Protocol
Occasional gunplay and chases, but talk decides more.
Super Smash Bros. Brawl
Slower engine lowers the ceiling but spacing still needs hands.
Lockdown Protocol leans a little harder on reads, though the gap is small.
Lockdown Protocol
Proximity-voice interrogation of adaptive human liars dominates.
Super Smash Bros. Brawl
Defensive bait-and-punish yomi dominates its floaty neutral.
Lockdown Protocol leans clearly harder on variance.
Lockdown Protocol
Hidden dissident roles and random tasks obscure information.
Super Smash Bros. Brawl
Random tripping injects genuine uncontrollable RNG into movement.
Super Smash Bros. Brawl leans a little harder on optimization, though the gap is small.
Lockdown Protocol
Station tasks and protocols form a light learnable layer.
Super Smash Bros. Brawl
Matchup knowledge and ledge play reward study within a campy meta.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.