head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A souls-like won by parry timing and dual-realm build routing.

Execution · Practiced Mastery
A stylish action game demanding sharp execution through layered combo and dodge timing while optimising chip builds around fixed enemy choreography.
Lords of the Fallen (2023) leans Execution (Practiced Mastery); Nier: Automata leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lords of the Fallen (2023)
Souls-like timing, parry and dodge windows
Nier: Automata
Fast combos, dodge timing, and bullet-hell patterns demand precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lords of the Fallen (2023)
Scripted bosses, no adaptation
Nier: Automata
Enemies follow scripted patterns; no adaptive opponent
Nier: Automata leans a little harder on variance, though the gap is small.
Lords of the Fallen (2023)
Minor loot variance
Nier: Automata
Loot drops and chip rolls add minor randomness to builds
Lords of the Fallen (2023) leans a little harder on optimization, though the gap is small.
Lords of the Fallen (2023)
Build, dual-realm routing, gear planning matter
Nier: Automata
Chip loadout, weapon choice, and attack routing reward systematic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.