head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Frozen-planet shooter about managing heat while gunning down giant bugs.

Execution · Practiced Mastery
A retro-styled action platformer with pogo-stick combat.
Lost Planet: Extreme Condition leans Execution (Practiced Mastery); Shovel Knight leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lost Planet: Extreme Condition
Grapple movement and Akrid weak-point shooting
Shovel Knight
Pogo combat and platforming need timing
Lost Planet: Extreme Condition leans a little harder on reads, though the gap is small.
Lost Planet: Extreme Condition
Multiplayer modes add some mind games
Shovel Knight
Scripted boss patterns, not reads
Lost Planet: Extreme Condition leans a little harder on variance, though the gap is small.
Lost Planet: Extreme Condition
Campaign encounters are fixed
Shovel Knight
Deterministic stages
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lost Planet: Extreme Condition
Thermal energy management and boss weak points
Shovel Knight
Relic and upgrade choices shape runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.