head to head
LuftrausersvsWarioWare: Smooth Moves
Luftrausers leans Execution (Pure Mechanics); WarioWare: Smooth Moves leans Execution (Pure Mechanics).
LuftrausersWarioWare: Smooth Moves
Axis by axis
Execution8 vs 7
Luftrausers leans harder on execution: Momentum-based dogfighting demands constant precise control
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
WarioWare: Smooth Moves leans harder on variance: Random microgame draws keep each run unpredictable
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

