head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Mission-based sequel sending Luigi through five haunted mansions with the Poltergust.

Optimization · Practiced Mastery
Wasteland open-worlder upgrading one car to conquer scripted scrap territories.
Luigi's Mansion: Dark Moon leans Optimization (Practiced Mastery); Mad Max leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Luigi's Mansion: Dark Moon
Strobe timing and vacuum wrangling
Mad Max
Car combat and counter-brawling timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Luigi's Mansion: Dark Moon
Ghosts are scripted mischief, not adaptive
Mad Max
War boys follow fixed AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Luigi's Mansion: Dark Moon
Mission layouts are fixed
Mad Max
Open world is static once scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Luigi's Mansion: Dark Moon
Gem hunting and mission rank routing
Mad Max
Magnum Opus upgrades and stronghold routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.